AI Insights · Timothy · January 2023
Top 5 Voxel Games on Android in Kuwait Q4 2022
Discover the performance of the top voxel games on Android in Kuwait during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the voxel games segment on the Android platform in Kuwait saw varying trends among the top five applications. Here, we break down the performance of each game in terms of downloads, revenue, and active users, based on data from Sensor Tower.
School Party Craft experienced a notable decline in weekly downloads, beginning the quarter at around 1.5K and dropping to approximately 595 by early December. However, a significant uptick was observed towards the end of December, reaching 1.3K. The game's active users mirrored this trend, starting at 4.1K and dipping to 2.9K in early December before climbing back to 3.7K by the end of the month.
Craftsman: Building Craft showed a fluctuating pattern in weekly downloads, peaking at 1.3K in late October before falling to around 374 by the end of December. Active users for this game also saw a peak in late November at 8.2K, with a general decline to about 5.5K by the end of the quarter.
Block Crazy Robo World had an interesting trajectory with weekly downloads spiking to 2.4K in late October, followed by a decrease, stabilizing around 704 by the end of December. Active users increased from 1.7K in late September to a peak of 4.8K in late October, eventually settling around 3.1K by the end of the quarter.
Block Craft 3D: Building Game saw a steady decline in weekly downloads from 1.1K in late September to 560 in late October, with a slight recovery to about 847 by the end of December. Active users followed a similar pattern, starting at 8.5K and dropping to 6.2K by late October, before slightly recovering to around 6.6K by the end of December. The game also generated modest revenue, peaking at $35 in early October and culminating at $31 in mid-December.
Craft World - Master Block 3D had variable weekly downloads, starting at 495 in late September, peaking at 1.3K in early October, and then stabilizing around 300 by the end of December. Active users started at 1.8K in late September, peaked at 2.6K in early October, and then settled around 1.7K by the end of December.
These insights provide a snapshot of the voxel games market in Kuwait on the Android platform during Q4 2022. For more detailed data and analysis, visit Sensor Tower.